How to FOCUS THE CAMERA on an object in Blender
Introduction Sometimes we are looking at a certain part of a scene in Blender and we need to visualize an […]
Here is a list of all the content of my page about how to use Blender, a software that allows you to create 3D models, texture them and animate them, among many other applications. In general it is information with technical videos showing how to perform different tasks in Blender, for example how to export a 3D model in FBX format with textures included, or how to join and separate objects in Blender.
Introduction Sometimes we are looking at a certain part of a scene in Blender and we need to visualize an […]
Introduction In both Blender and Unity you can establish a hierarchical relationship between objects in the scene, in Blender this
Introduction The normals of 3D models are vectors that are used to know the orientation of each face of the
Introduction Sometimes it is necessary to know the length of the edges in Blender, for example when we are modeling
Introduction – Why mirror objects in Blender? In this article we are going to see how to prepare a 3D
Introduction In this article we see how to get information about the geometry of the 3D models in Blender, that
Introduction The scale of an object is the property that is related to the dimensions of a 3D model and
Introduction In this article we see how to reuse the same material in different objects in Blender, that way when
Introduction In this article we see how to load an image in Blender to use it as a reference for
Introduction In this article we see how to configure the rendering parameters of the Eevee engine to render the background
Introduction In this article we see how to set up the Principled BSDF Shader to make transparent objects in Blender,
When exporting a model in FBX format in Blender, textures are often lost. Here we will see a method to include them in the FBX file.
Introduction In this article we are going to see how to modify the sky of the scene in Blender so
Introduction – ¿What is the origin of an object? The origin of an object in Blender is the point in
Introduction In this article we are going to see how to make sections and cut objects in Blender as seen