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About COMPONENTS in Unity

What are "COMPONENTS" in Uni¬≠ty and what are they for A COMPONENT in Uni¬≠ty is a set of data and func¬≠tions that define a spe¬≠cif¬≠ic behav¬≠ior. Com¬≠po¬≠nents are assigned to scene ele¬≠ments called "GameOb¬≠jects" and give that object a par¬≠tic¬≠u¬≠lar behav¬≠ior. In this arti¬≠cle I'm going to share every¬≠thing I know about com¬≠po¬≠nents in Uni¬≠ty that ‚Ķ

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Compile application in Unity for Meta Quest (Oculus Quest)

What does this entry con¬≠tain? Intro¬≠duc¬≠tion, what we are going to do and what is need¬≠ed A video on how to con¬≠fig¬≠ure the Uni¬≠ty engine to com¬≠pile appli¬≠ca¬≠tions for Meta Quest Infor¬≠ma¬≠tion on required pro¬≠grams and pre¬≠vi¬≠ous steps Detailed infor¬≠ma¬≠tion on Uni¬≠ty engine con¬≠fig¬≠u¬≠ra¬≠tion for com¬≠pil¬≠ing for Meta Quest Intro¬≠duc¬≠tion In this arti¬≠cle we will see how to ‚Ķ

Com¬≠pile appli¬≠ca¬≠tion in Uni¬≠ty for Meta Quest (Ocu¬≠lus Quest) Read More ¬Ľ

ūüéĀ 1000 SUBS GIVE AWAY

When the "GameDe¬≠v¬≠Traum Uploads" chan¬≠nel reach¬≠es 1000 sub¬≠scribers I will give away the source code of two com¬≠plete Uni¬≠ty games You will be able to import them into your own project, see how they are made, make changes and pub¬≠lish them. ‚Ķ PROJECT N. 1 ‚ÄĒ THE MAZE MOVEMENT: WASD CAMERA: MOUSE GAME OBJECTIVE You are inside a ‚Ķ

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How to write a Text Mesh Pro text from Script in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we will see how to work with the Text Mesh Pro com¬≠po¬≠nents from a Script, in addi¬≠tion you will find a video from the chan¬≠nel in which we will cre¬≠ate a TEXT OBJECT to dis¬≠play in a Can¬≠vas and anoth¬≠er Text Mesh for the 3D space and we will cre¬≠ate a ‚Ķ

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How to know if a GameObject is ACTIVE or INACTIVE in Unity

Intro¬≠duc¬≠tion GameOb¬≠jects are the ele¬≠ments of the scene that are used to mod¬≠el every¬≠thing that exists in our project in Uni¬≠ty. One of the basic prop¬≠er¬≠ties that these GameOb¬≠jects have is their acti¬≠va¬≠tion state, in the inspec¬≠tor win¬≠dow can be seen as a check¬≠box that when checked the GameOb¬≠ject is ACTIVE and if the checkbox ‚Ķ

How to know if a GameOb¬≠ject is ACTIVE or INACTIVE in Uni¬≠ty Read More ¬Ľ

How to export audio in Reaper ‚ÄĒ Detailed Procedure

Intro¬≠duc¬≠tion In this arti¬≠cle we will see how to export an audio file in Reaper, how to export in MP3 and WAV for¬≠mat, which are two of the most pop¬≠u¬≠lar for¬≠mats, but you will see that it is very sim¬≠ple to choose the for¬≠mat you need. For this it is impor¬≠tant to be clear about ‚Ķ

How to export audio in Reaper ‚ÄĒ Detailed Pro¬≠ce¬≠dure Read More ¬Ľ

Tsunami ‚ÄĒ A pixel art game made in Unity

Tsuna­mi SUBSCRIBE TO THE CHANNEL HERE Plot You are a work­er dressed in a ted­dy bear suit who is adver­tis­ing on the street when sud­den­ly a tsuna­mi is seen on the hori­zon and the city begins to be dev­as­tat­ed. You fear­ful­ly seek shel­ter by enter­ing a build­ing, but this is only the begin­ning, you won't …

Tsuna¬≠mi ‚ÄĒ A pix¬≠el art game made in Uni¬≠ty Read More ¬Ľ

How to CONNECT an object to ANIMATION BONES in Blender

In this arti¬≠cle we are going to con¬≠nect ani¬≠ma¬≠tion bones to a 3D mod¬≠el so that they can deform the mod¬≠el and ani¬≠ma¬≠tions can be made using frames. Start¬≠ing sit¬≠u¬≠a¬≠tion We start with a 3D mod¬≠el and the Arma¬≠ture object we want to con¬≠nect to the mod¬≠el, you can see how to cre¬≠ate ani¬≠ma¬≠tion bones ‚Ķ

How to CONNECT an object to ANIMATION BONES in Blender Read More ¬Ľ

How to create an ANIMATION SKELETON in blender ‚ÄĒ ARMATURE

In this arti¬≠cle we are going to see how to cre¬≠ate the ani¬≠ma¬≠tion bones that are used to ani¬≠mate a 3D mod¬≠el using frames. Start¬≠ing sit¬≠u¬≠a¬≠tion We start from the 3D mod¬≠el shown in fig¬≠ure 1, it is a cylin¬≠der to which sub¬≠di¬≠vi¬≠sions have been added as seen in the arti¬≠cle on adding and removing ‚Ķ

How to cre¬≠ate an ANIMATION SKELETON in blender ‚ÄĒ ARMATURE Read More ¬Ľ

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