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About COMPONENTS in Unity

What are "COMPONENTS" in Uni­ty and what are they for A COMPONENT in Uni­ty is a set of data and func­tions that define a spe­cif­ic behav­ior. Com­po­nents are assigned to scene ele­ments called "GameOb­jects" and give that object a par­tic­u­lar behav­ior. In this arti­cle I'm going to share every­thing I know about com­po­nents in Uni­ty that …

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Compile application in Unity for Meta Quest (Oculus Quest)

What does this entry con­tain? Intro­duc­tion, what we are going to do and what is need­ed A video on how to con­fig­ure the Uni­ty engine to com­pile appli­ca­tions for Meta Quest Infor­ma­tion on required pro­grams and pre­vi­ous steps Detailed infor­ma­tion on Uni­ty engine con­fig­u­ra­tion for com­pil­ing for Meta Quest Intro­duc­tion In this arti­cle we will see how to …

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How to write a Text Mesh Pro text from Script in Unity

Intro­duc­tion In this arti­cle we will see how to work with the Text Mesh Pro com­po­nents from a Script, in addi­tion you will find a video from the chan­nel in which we will cre­ate a TEXT OBJECT to dis­play in a Can­vas and anoth­er Text Mesh for the 3D space and we will cre­ate a …

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How to know if a GameObject is ACTIVE or INACTIVE in Unity

Intro­duc­tion GameOb­jects are the ele­ments of the scene that are used to mod­el every­thing that exists in our project in Uni­ty. One of the basic prop­er­ties that these GameOb­jects have is their acti­va­tion state, in the inspec­tor win­dow can be seen as a check­box that when checked the GameOb­ject is ACTIVE and if the checkbox …

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Tsunami — A pixel art game made in Unity

Tsuna­mi SUBSCRIBE TO THE CHANNEL HERE Plot You are a work­er dressed in a ted­dy bear suit who is adver­tis­ing on the street when sud­den­ly a tsuna­mi is seen on the hori­zon and the city begins to be dev­as­tat­ed. You fear­ful­ly seek shel­ter by enter­ing a build­ing, but this is only the begin­ning, you won't …

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How to CONNECT an object to ANIMATION BONES in Blender

In this arti­cle we are going to con­nect ani­ma­tion bones to a 3D mod­el so that they can deform the mod­el and ani­ma­tions can be made using frames. Start­ing sit­u­a­tion We start with a 3D mod­el and the Arma­ture object we want to con­nect to the mod­el, you can see how to cre­ate ani­ma­tion bones …

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How to create an ANIMATION SKELETON in blender — ARMATURE

In this arti­cle we are going to see how to cre­ate the ani­ma­tion bones that are used to ani­mate a 3D mod­el using frames. Start­ing sit­u­a­tion We start from the 3D mod­el shown in fig­ure 1, it is a cylin­der to which sub­di­vi­sions have been added as seen in the arti­cle on adding and removing …

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