Blender Tutorials and Curiosities

How to CONNECT an object to ANIMATION BONES in Blender

Intro­duc­tion In this arti­cle we are going to see how to con­nect ani­ma­tion bones to a 3D mod­el so that they can deform the mod­el, this is use­ful to cre­ate pos­es and ani­ma­tions using keyframes. PREVIOUS ARTICLE: HOW TO CREATE THE ARMATURE THAT WE ARE GOING TO USE Start­ing point — We already have an armature …

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How to create an ANIMATION SKELETON in blender — ARMATURE

Intro­duc­tion In this arti­cle we are going to see how to cre­ate an ARMATURE in Blender (ani­ma­tion bones) that can be used to ani­mate a 3D mod­el using keyframes. If you already know how to cre­ate bones in Blender and want to know how to con­nect these bones to a 3d mod­el, check this other …

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How to SPLIT and COMBINE WINDOWS in Blender

Intro­duc­tion In this arti­cle we see how to open and close win­dows in Blender, this is some­thing that you have to prac­tice and mas­ter as soon as pos­si­ble since in gen­er­al we are going to work with mul­ti­ple win­dows. I have a quick video on this top­ic: We start with the Blender View­port win­dow shown in …

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how to change measurement units in blender

How to change the measurement units in Blender

In this arti­cle we are going to see mea­sure­ments in Blender, for exam­ple how to change from meters to mil­lime­ters or how to change the mea­sure­ment sys­tem from met­ric to impe­r­i­al in Blender. I have just the per­fect video for this: In this video I explain how to CHANGE MEASUREMENT UNITS in BLENDER. We start with …

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How to BLEND TEXTURES in Blender with NODES

Intro­duc­tion — What are we going to do? In this arti­cle we are going to see how to com­bine two tex­tures in Blender to apply them to the same mate­r­i­al using nodes, this is going to be a some­what exten­sive arti­cle but with quite inter­est­ing con­tent, we will see step by step how to go from …

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How to REMOVE DUPLICATED VERTICES in Blender

Intro­duc­tion Some­times we have a lot of unwant­ed geom­e­try in our mod­els, in this arti­cle we are going to see how to remove dupli­cate ver­tices in Blender, that is to say ver­tices that are over­lap­ping oth­er ver­tices or very close to each oth­er and can cause 3D mod­el visu­al­iza­tion prob­lems. I have just the perfect …

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How to ISOLATE an OBJECT and GEOMETRY in Blender

Intro­duc­tion In this arti­cle we will see how to show only the select­ed object in Blender and hide all the oth­er objects, this is a sim­ple trick that works for objects and also geom­e­try, that is to say, we can select a cou­ple ver­tices or faces and iso­late that geom­e­try from the rest and work …

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How to DISPLAY animation BONES IN FRONT of objects in Blender

Intro­duc­tion When we are Rig­ging and cre­at­ing ani­ma­tions in Blender it is use­ful to be able to visu­al­ize the ani­ma­tion bones in front of the 3D mod­el to make it eas­i­er to select and manip­u­late them, in this arti­cle we will see how to make bones always appear in front of every­thing, regard­less of whether …

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How to PARENT and UNPARENT objects in Blender

Intro­duc­tion In both Blender and Uni­ty you can estab­lish a hier­ar­chi­cal rela­tion­ship between objects in the scene, in Blender this is reflect­ed in the Out­lin­er while in Uni­ty we see it in the Hier­ar­chy win­dow. If we have an object that is relat­ed to a sec­ond object called par­ent, when the par­ent object is transformed, …

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