Blender Tutorials and Curiosities

Here is a list of all the content of my page about how to use Blender, a software that allows you to create 3D models, texture them and animate them, among many other applications. In general it is information with technical videos showing how to perform different tasks in Blender, for example how to export a 3D model in FBX format with textures included, or how to join and separate objects in Blender.

video about how to display the normals of a 3d model in blender

How to make the NORMALS of an object visible in Blender

Introduction The normals of 3D models are vectors that are used to know the orientation of each face of the model and have many utilities, mainly for the rendering of a 3D model, for example they allow to calculate how the model will be illuminated, how the light will bounce, how the shading will be; …

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how to reuse the same material in different objects in blender

How to APPLY the SAME MATERIAL to MULTIPLE OBJECTS in Blender

Introduction In this article we see how to reuse the same material in different objects in Blender, that way when we modify the material that change is automatically applied to all the objects that are using the same instance of the material. In the following video we see how to APPLY the SAME MATERIAL to …

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How to render transparent background in Blender Eevee and Cycles

Introduction In this article we see how to configure the rendering parameters of the Eevee engine to render the background with transparency. In figure 1 we see a preview of a render in Blender using Eevee, it is a cube with a transparent material and in the background an HDR ambient texture. What we will …

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How to set a BACKGROUND IMAGE in Blender – Custom Sky with Texture

Introduction In this article we are going to see how to modify the sky of the scene in Blender so that it displays a texture for the background. For this we will use an HDR texture as an environment texture. This type of texture is very useful when you want to achieve realistic lighting because …

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sphere with pivot point, how to change the origin of an object in blender

How to CHANGE the ORIGIN of an OBJECT in Blender

Introduction – ¿What is the origin of an object? The origin of an object in Blender is the point in space that represents the whole object, for example if we want to say the exact position where the object is, we will use the position of the origin. Furthermore, transformations like position changes, rotations and …

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