How to FOCUS THE CAMERA on an object in Blender

In Blender some­times the 3D VIEW win­dow is focused on a cer­tain part of the scene and we need to visu­al­ize an object that is locat­ed in oth­er place, this can be a big prob­lem if we are just start­ing with Blender and it is dif­fi­cult for us to move in the 3D space. In this arti­cle we are going to see how to quick­ly focus the view on an object and also how to make the ren­der­ing cam­era move in such a way that the object we are inter­est­ed in is in the cen­ter of the scene.

I strongly recommend you to watch the following video:

In the fol­low­ing video you will see how to CENTER the VIEW in a spe­cif­ic OBJECT in Blender and also how to move the ren­der­ing cam­era so that it focus on an spe­cif­ic object.

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Centering the view on an object in Blender

To quick­ly cen­ter the view on an object in Blender what we have to do is to select the object and press the dot key on the numer­ic key­pad (Numpad .), with this we go from the sit­u­a­tion shown in fig­ure 1 to fig­ure 2, in which the view is cen­tered on the ori­gin of the select­ed object. In the case of not hav­ing a numer­ic key­pad what you can do is select the object, click on "View" and then choose the option "Frame Select­ed", this will cen­ter the view on the select­ed object.

blender viewport window with selected object that is not centered in the viewport.
Fig. 1: We start from this sit­u­a­tion in which the select­ed object is not cen­tered in the view.
blender viewport window with the view centered on the origin of the selected object
Fig. 2: Press­ing the dot on the numer­ic key­pad moves the view to focus on the ori­gin of the select­ed object.

How to center the camera on an object in Blender

Now what we are look­ing for is to make the ren­der­ing cam­era move in such a way that the select­ed object is in the cen­ter of the ren­der­ing frame, for this we will use the same method as above but with the excep­tion that we will make the cam­era fol­low the move­ment of the 3D view. We start from the sit­u­a­tion shown in fig­ure 3 in which the cam­era per­spec­tive is being viewed, this view can be acti­vat­ed with the zero key on the numer­ic key­pad (Numpad 0).

We go to the view tab shown in fig­ure 4 and acti­vate the "Cam­era to View" check­box, this will allow us to con­trol the posi­tion and ori­en­ta­tion of the ren­der­ing cam­era by zoom­ing, pan­ning and rotat­ing the view. In case you do not see the View pan­el is because it is hid­den, it can be dis­played with the N key or the arrow icon that is observed in the upper right cor­ner of Fig­ure 3 (slight­ly above and to the right of the green cir­cle with the let­ter Y).

blender viewport window with selected object that is not centered in the rendering camera.
Fig. 3: We start from this sit­u­a­tion in which the ren­der­ing cam­era is not cen­tered on the select­ed object.
Option to lock the camera to the 3D view in blender
Fig. 4: Option to lock the cam­era to the 3D view.

When the cam­era is locked to the 3D view you can see the red dot­ted box, now to cen­ter the cam­era on the object we select the object and press the dot on the numer­ic key­pad, so we go from the sit­u­a­tion in fig­ure 5 to the sit­u­a­tion in fig­ure 6.

blender viewport window with selected object not centered on the rendering camera, camera is locked to the 3d viewport
Fig. 5: When the cam­era is locked to the 3D view it shows a red dot­ted line.
Fig. 6: Press­ing the dot on the numer­ic key­pad moves the view to focus on the ori­gin of the select­ed object.

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