How to FOCUS THE CAMERA on an object in Blender

Introduction

In Blender sometimes the 3D VIEW window is focused on a certain part of the scene and we need to visualize an object that is located in other place, this can be a big problem if we are just starting with Blender and it is difficult for us to move in the 3D space.

In this article we are going to see how to quickly focus the view on an object and also how to make the rendering camera move in such a way that the object we are interested in is in the center of the scene.

In the following video I explain how to CENTER the VIEW in a specific OBJECT in Blender and also how to move the rendering camera so that it focus on an specific object.


Centering the view on an object in Blender

To quickly center the view on an object in Blender what we have to do is to select the object and press the dot key on the numeric keypad (Numpad .), with this we go from the situation shown in figure 1 to figure 2, in which the view is centered on the origin of the selected object. In the case of not having a numeric keypad what you can do is select the object, click on “View” and then choose the option “Frame Selected“, this will center the view on the selected object.

blender viewport window with selected object that is not centered in the viewport.
Fig. 1: We start from this situation in which the selected object is not centered in the view.
blender viewport window with the view centered on the origin of the selected object
Fig. 2: Pressing the dot on the numeric keypad moves the view to focus on the origin of the selected object.

How to center the camera on an object in Blender

Now what we are looking for is to make the rendering camera move in such a way that the selected object is in the center of the rendering frame, for this we will use the same method as above but with the exception that we will make the camera follow the movement of the 3D view. We start from the situation shown in figure 3 in which the camera perspective is being viewed, this view can be activated with the zero key on the numeric keypad (Numpad 0).

We go to the view tab shown in figure 4 and activate the “Camera to View” checkbox, this will allow us to control the position and orientation of the rendering camera by zooming, panning and rotating the view. In case you do not see the View panel is because it is hidden, it can be displayed with the N key or the arrow icon that is observed in the upper right corner of Figure 3 (slightly above and to the right of the green circle with the letter Y).

blender viewport window with selected object that is not centered in the rendering camera.
Fig. 3: We start from this situation in which the rendering camera is not centered on the selected object.
Option to lock the camera to the 3D view in blender
Fig. 4: Option to lock the camera to the 3D view.

When the camera is locked to the 3D view you can see the red dotted box, now to center the camera on the object we select the object and press the dot on the numeric keypad, so we go from the situation in figure 5 to the situation in figure 6.

blender viewport window with selected object not centered on the rendering camera, camera is locked to the 3d viewport
Fig. 5: When the camera is locked to the 3D view it shows a red dotted line.
the camera was centered on an object in Blender by selecting the object and pressing the dot key from the numpad
Fig. 6: Pressing the dot on the numeric keypad centers the view on the origin of the selected object.

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