Modularization in Programming

By GameDevTraum

Introduction In this article we will see what MODULARIZATION is in programming and why it is important to apply it. We will also see examples of applications in C# language oriented to Unity. What is…

Wiring System for Unity

By GameDevTraum

Introduction In this article I present a solution to automatically create cables that hang from two or more points. The system allows us to modify the thickness of the cable, the curvature and more parameters…

Factorial Function

By GameDevTraum

Introduction In this article we will see how to define the factorial operation of a number, calculations and properties. It is a useful operation that is commonly applied in the development in series of functions.…

Instrumental Rock Mix – 1 Hour

By GameDevTraum

Introduction In this article I share a mix of environmental instrumental rock that I prepared to listen to when I am writing articles or programming. For this mix I have selected 16 songs from the…

Decorative 3D Models for Unity

By GameDevTraum

Introduction In this article there are decorative 3D models to download and use in your projects at Unity. For each model there are representative images and a brief description of the model, indicating data such…

3D Tools for Unity

By GameDevTraum

Introduction In this section you can find 3D models of tools to download and directly import into Unity, ready to use in your projects. Depending on the model, some have textures or another particular feature.…

Weapons Models for Unity

By GameDevTraum

Introduction In this section you can find 3D models of weapons to download and directly import into Unity, ready to use in your projects. Depending on the model, some have textures or another particular feature.…

3D tables to download – Unity

By GameDevTraum

Introduction In this article there are 3D models of tables to download and use in your projects at Unity. For each model there are representative images rendered in Blender 2.8 and a brief description of…

What is a RigidBody in Unity?

By GameDevTraum

Introduction In this article we are going to see the RigidBody component in Unity, what it is for and how to use it. Knowing about this component will allow you to create precise physics in…

FixedUpdate Method in Unity

By GameDevTraum

Introduction In this article we are going to analyze Unity’s FixedUpdate method which allows us to make changes over time in our projects. A method is a function defined in a script that can be…

Update Method – Unity

By GameDevTraum

Introduction In this article we are going to analyze Unity’s Update method which allows us to make changes over time in our projects. A method is a function defined in a script that can be…

What is a GameObject? – Unity

By GameDevTraum

Introduction GameObjects are entities that we can place in Unity scenes, each GameObject will occupy a place in the hierarchy. In the field of programming, GameObject is a Programming Class. Basic features of a GameObject…

Circle

By GameDevTraum

Introduction In this article we are going to study the geometric figure circle, its characteristics and mathematical equation. Definition of a circle A circle is a geometric figure in which all its points are at…

Export from Blender to Unity

By GameDevTraum

Introduction In this article we are going to see how to export 3D models, with materials, UV maps and animations, to the Unity engine. In the following video I talk about this topic. How to…

Floating Point Representation

By GameDevTraum

Introduction In this article we are going to see what is a floating point and how decimal values are represented using this system. Floating point representation is a way of writing a decimal number that…