
About me
My name is Hernán Bravo, I have 8 years of experience in Unity and Blender. Currently I work on projects made in Unity both personal and projects for third parties, I continue researching these tools and I dedicate myself to create content about them.
Check my portfolio
PORTFOLIO
PROJECTS FOR CLIENTS
Satellite seeding monitor
Application to record the route of a vehicle through GPS coordinates. Positioning system. Registration of hectares worked. Plotting of straight and curved guide lines. Autopilot.
Patagonian 1 - Drilling & Well Control Simulator
Application for simulation of drilling and well control exercises.
Hotel VR
Set of applications for virtual reality visualization of rooms and surroundings of different hotels in Spain.
THESIS PROJECTS FOR STUDENTS
Mitsubishi RV-2SDB robotic arm trajectory generation in Unity
Design and implementation of an off-line operation system of the Mitsubishi RV-2SDB robotic arm through non-immersive virtual reality to contribute to the learning process of industrial robotics in the Mechatronics laboratory of the Universidad de las Fuerzas Armadas ESPE, Latacunga, Ecuador.
TASKS DONE
- Adaptation of the control algorithm of the robotic arm by direct kinematics and inverse kinematics made in MATLAB to Unity in C# language.
- Gizmos to control the positioning and orientation of each degree of freedom.
- Adaptation of the Wii console controller as an alternative for positioning the arm.
- Mathematical models for trajectory tracing.
Generation and export of trajectories code to import in the control software of the Mitsubishi RV-2SDB arm.
Three-degree-of-freedom control system for a satellite
TASKS DONE
- Development of the 3D environment.
- Implementation of the control model.
- Adaptation of the control algorithm made in MATLAB for the orientation of the satellite solar panels to C# language in Unity.
- Graphical representation of the orientation of the solar panels.
Interactive map of Tarapacá University, Chile
TASKS DONE
- Establish good practices to structure a 3D model made in Maya in order to use it in Unity.
- Creation of a data structure to organize information related to university buildings.
- Script to configure 3D models at run time.
- System to determine the 3D model that the cursor is pointing to and detect click.
- Graphical interface window showing the information of the selected building.
Information banner that shows the name of a building when the cursor hovers over it for a few seconds. - Vertical and horizontal movement of the camera on the map with defined limits.