GameDevTraum – Portfolio and contact page

About me

My name is Hernán Bravo, I have 8 years of experience in Unity and Blender. Currently I work on projects made in Unity both personal and projects for third parties, I continue researching these tools and I dedicate myself to create content about them.

Check my portfolio

PORTFOLIO

PROJECTS FOR CLIENTS

Satellite seeding monitor

Application to record the route of a vehicle through GPS coordinates. Positioning system. Registration of hectares worked. Plotting of straight and curved guide lines. Autopilot.

Patagonian 1 - Drilling & Well Control Simulator

Application for simulation of drilling and well control exercises.

Hotel VR

Set of applications for virtual reality visualization of rooms and surroundings of different hotels in Spain.

THESIS PROJECTS FOR STUDENTS

Mitsubishi RV-2SDB robotic arm trajectory generation in Unity

Design and implementation of an off-line operation system of the Mitsubishi RV-2SDB robotic arm through non-immersive virtual reality to contribute to the learning process of industrial robotics in the Mechatronics laboratory of the Universidad de las Fuerzas Armadas ESPE, Latacunga, Ecuador.

TASKS DONE

  • Adaptation of the control algorithm of the robotic arm by direct kinematics and inverse kinematics made in MATLAB to Unity in C# language.
  • Gizmos to control the positioning and orientation of each degree of freedom.
  • Adaptation of the Wii console controller as an alternative for positioning the arm.
  • Mathematical models for trajectory tracing.
    Generation and export of trajectories code to import in the control software of the Mitsubishi RV-2SDB arm.

Three-degree-of-freedom control system for a satellite

TASKS DONE

  • Development of the 3D environment.
  • Implementation of the control model.
  • Adaptation of the control algorithm made in MATLAB for the orientation of the satellite solar panels to C# language in Unity.
  • Graphical representation of the orientation of the solar panels.

Interactive map of Tarapacá University, Chile

TASKS DONE

  • Establish good practices to structure a 3D model made in Maya in order to use it in Unity.
  • Creation of a data structure to organize information related to university buildings.
  • Script to configure 3D models at run time.
  • System to determine the 3D model that the cursor is pointing to and detect click.
  • Graphical interface window showing the information of the selected building.
    Information banner that shows the name of a building when the cursor hovers over it for a few seconds.
  • Vertical and horizontal movement of the camera on the map with defined limits.

GAMES MADE IN 48 AND 72 HOURS

Horror Delivery

Ludum Dare 53 – April 2023

Anne & the Global Warming

EmCliC Game Jam – April 2023

Mc Rooties

Global Game Jam – January 2023

Anne & the Raccoons

Ludum Dare 51 – October 2022

Tsunami

Ludum Dare 50 – April 2022

Cake on the Run

Ludum Dare 49 – October 2021

Hard time in the Cretaceous

Patagonia Game Jam – August 2021

Go to Hell!!!

Ludum Dare 48 – April 2021

Circled

Ludum Dare 47 – October 2020

The Maze

2020

Space Visitors

2020

SHARING KNOWLEDGE AND SOLVING PROBLEMS

FEATURED UNITY VIDEOS

3 reasons buttons don't work in Unity
How to CHANGE TEXT FROM A SCRIPT in Unity
KNOW IF a GameObject IS ACTIVE or INACTIVE through code in Unity

FEATURED BLENDER VIDEOS

How to REMOVE DUPLICATE VERTICES in Blender merging them by proximity
How to JOIN OBJECTS in Blender and how to separate them
How to QUICKLY PARENT OBJECTS in Blender (Drag & Drop)
Scroll to Top
Secured By miniOrange