Making a simple first person game in Unity

#10 Place collectables on Unity randomly.

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#10 Place col­lec­tables on Uni­ty ran­dom­ly. Read More »

#9 Object in a Random position of the Labyrinth

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#9 Object in a Ran­dom posi­tion of the Labyrinth Read More »

#8 Create Mountains with Unity. Build the Labyrinth

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#8 Cre­ate Moun­tains with Uni­ty. Build the Labyrinth Read More »

#7 Making the Countdown Timer in C# — Labyrinth Series

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#7 Mak­ing the Count­down Timer in C# — Labyrinth Series Read More »

#6 Programming the User Interface in Unity

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#6 Pro­gram­ming the User Inter­face in Uni­ty Read More »

#5 Create the user interface with Canvas.

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#5 Cre­ate the user inter­face with Can­vas. Read More »

#4 Place Prefab in a Random Position of the Stage

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#4 Place Pre­fab in a Ran­dom Posi­tion of the Stage Read More »

Types of Colliders in Unity. Interaction with RigidBody.

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

Types of Col­lid­ers in Uni­ty. Inter­ac­tion with Rigid­Body. Read More »

#2 Import assets, 3D models and textures. Skybox

Updat­ed infor­ma­tion about this project This arti­cle belongs to a series that con­sist on mak­ing a first per­son game about find­ing objects inside a maze. It's one of my very first series from the chan­nel. Now I reworked this project and you can down­load it to import in your own Uni­ty project. Some day I …

#2 Import assets, 3D mod­els and tex­tures. Sky­box Read More »

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