#10 Place collectables on Unity randomly.

By GameDevTraum

Introduction In this article we are going to see a way to place collectable objects in Unity, these objects will be watches that when collecting them will add time in the countdown. We are going to use the prefabricated clock that we configured in the second article of the project, click here to download the…

#9 Object in a Random position of the Labyrinth

By GameDevTraum

Introduction In this article we are going to see a strategy to place an object in a random labyrinth position using the Random.Range method and the sword pedestal prefab created in the second article of the project, click here to download the files and see how to configure the prefabs. Go to the project’s Main…

#8 Create Mountains with Unity. Build the Labyrinth

By GameDevTraum

Introduction In this article we are going to see how to create a terrain in Unity using its own tools and we are going to create a labyrinth using the prefabs that were configured in the second article of the project, click here to download the files and to see how to configure the prefabs.…

#7 Making the Countdown Timer in C# – Labyrinth Series

By GameDevTraum

Introduction In this article we are going to see how to program a timer in C#, the operation will be counting backwards from the initial values of minutes and seconds that we indicate and in addition the Timer will be in charge of updating the information in the user interface created in the video 5…

#6 Programming the User Interface in Unity

By GameDevTraum

Introduction In this article we will program the logic of the user interface created in video 5 of the labyrinth series. If you did not read the previous article, in summary we created a user interface in Unity, which will have the minimum functionality for the user to interact with the game. Go to the…

#5 Create the user interface with Canvas.

By GameDevTraum

Introduction In this article we are going to analyze in detail the video 5 of the labyrinth series, in this video we create a simple interface with the minimum functionality so that the user can interact with the game. This article covers the design of the graphical interface, the programming of the operation is done…

#4 Place Prefab in a Random Position of the Stage

By GameDevTraum

In this article we analyze the video 4 of the series My First Game in Unity. In this video we created the first Script that will be in charge of placing a Prefab randomly on the stage. The Prefab that we are going to place is the first person controller FPSController of Standard Assets. We…

#3 Types of Colliders. Interaction with RigidBody.

By GameDevTraum

In this article we’ll look at the different types of Colliders and how to apply them to our 3D models, as well as how they interact with the RigidBody component. Go to the project’s Main Page Types of colliders We started by clearing the scene of the GameObjects that were left in the previous video.…

#2 Import assets, 3D models and textures. Skybox

By GameDevTraum

Introduction In this article we are going to import assets, i.e. 3D models and textures, add them to the Unity engine and configure them so that they are ready to start working on stage. We are going to create GameObjects prefabricated that we can then reuse and we are going to modify the sky that…

#1 Starting the project

By GameDevTraum

Introduction This is the beginning of the Labyrinth series, in which we’ll create a simple prototype of a first-person game in which the stage will be a labyrinth, while we see all the tools that Unity has to create games. This series is ideal for those who do not have experience with Unity as it…