Basic Unity Engine Managment

How to write a Text Mesh Pro text from Script in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we will see how to work with the Text Mesh Pro com¬≠po¬≠nents from a Script, in addi¬≠tion you will find a video from the chan¬≠nel in which we will cre¬≠ate a TEXT OBJECT to dis¬≠play in a Can¬≠vas and anoth¬≠er Text Mesh for the 3D space and we will cre¬≠ate a ‚Ķ

How to write a Text Mesh Pro text from Script in Uni¬≠ty Read More ¬Ľ

How to know if a GameObject is ACTIVE or INACTIVE in Unity

Intro¬≠duc¬≠tion GameOb¬≠jects are the ele¬≠ments of the scene that are used to mod¬≠el every¬≠thing that exists in our project in Uni¬≠ty. One of the basic prop¬≠er¬≠ties that these GameOb¬≠jects have is their acti¬≠va¬≠tion state, in the inspec¬≠tor win¬≠dow can be seen as a check¬≠box that when checked the GameOb¬≠ject is ACTIVE and if the checkbox ‚Ķ

How to know if a GameOb¬≠ject is ACTIVE or INACTIVE in Uni¬≠ty Read More ¬Ľ

How to compile game or WebGL application in Unity, Testing, Possible errors

Intro¬≠duc¬≠tion In this arti¬≠cle we see how to gen¬≠er¬≠ate a WebGL stand¬≠alone ver¬≠sion of our project that can be run on browsers, that is to say a pro¬≠gram that can be host¬≠ed on a serv¬≠er, for exam¬≠ple in Itch.IO or in our own web page. How to cre¬≠ate a build for browsers from a Uni¬≠ty 3D ‚Ķ

How to com¬≠pile game or WebGL appli¬≠ca¬≠tion in Uni¬≠ty, Test¬≠ing, Pos¬≠si¬≠ble errors Read More ¬Ľ

How to compile a Unity project for Windows

Intro¬≠duc¬≠tion In this arti¬≠cle we see how to gen¬≠er¬≠ate a stand¬≠alone ver¬≠sion of our project for Win¬≠dows, that is to say a pro¬≠gram that can be exe¬≠cut¬≠ed with¬≠out the need to have the Uni¬≠ty engine opened, this is the final result we are look¬≠ing for, a ver¬≠sion of the game or appli¬≠ca¬≠tion that can run ‚Ķ

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Installing Unity from Unity HUB 2021 ‚ÄĒ Unity Engine Basic Management Series

Intro¬≠duc¬≠tion The first step is to install the Uni¬≠ty engine and the nec¬≠es¬≠sary tools to start devel¬≠op¬≠ing video games and appli¬≠ca¬≠tions. In this arti¬≠cle we will review the fun¬≠da¬≠men¬≠tal steps to install and con¬≠fig¬≠ure the Uni¬≠ty engine, and we will also make a "stand¬≠alone" com¬≠pi¬≠la¬≠tion for Win¬≠dows, that is, a ver¬≠sion of the project that ‚Ķ

Installing Uni¬≠ty from Uni¬≠ty HUB 2021 ‚ÄĒ Uni¬≠ty Engine Basic Man¬≠age¬≠ment Series Read More ¬Ľ

How to Solve: Visual Studio doesn't autocomplete in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we see how to solve the Visu¬≠al Stu¬≠dio error in which it does not auto¬≠com¬≠plete code, that is to say, it does not rec¬≠og¬≠nize the engine's own com¬≠po¬≠nents such as the GameOb¬≠ject, Com¬≠po¬≠nent or Rigid¬≠Body class, this makes the pro¬≠gram¬≠ming task very hard. How to con¬≠nect Visu¬≠al Stu¬≠dio to Uni¬≠ty to make ‚Ķ

How to Solve: Visu¬≠al Stu¬≠dio doesn't auto¬≠com¬≠plete in Uni¬≠ty Read More ¬Ľ

How to solve "Can't Add Script" in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we look at the caus¬≠es of the "Can't Add Script" error in Uni¬≠ty in order to under¬≠stand why it occurs and iden¬≠ti¬≠fy what actions to take to fix it. In the fol¬≠low¬≠ing video you can see a brief descrip¬≠tion on how to solve the "Can't Add Script" error in Uni¬≠ty: ABOUT THIS VIDEO In ‚Ķ

How to solve "Can't Add Script" in Uni¬≠ty Read More ¬Ľ

Different methods to FIND the REFERENCES of scene objects FROM a SCRIPT in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we are going to see dif¬≠fer¬≠ent ways to find the ref¬≠er¬≠ences of GameOb¬≠ject and Com¬≠po¬≠nents that are in the scene in Uni¬≠ty to use them inside a Script, this is some¬≠thing impor¬≠tant because if we can access the object, we can manip¬≠u¬≠late it and any of its com¬≠po¬≠nents as we need. The ‚Ķ

Dif¬≠fer¬≠ent meth¬≠ods to FIND the REFERENCES of scene objects FROM a SCRIPT in Uni¬≠ty Read More ¬Ľ

ACTIVATE and DEACTIVATE GameObjects through CODE in Unity

Intro¬≠duc¬≠tion ‚ÄĒ Why acti¬≠vate and deac¬≠ti¬≠vate GameOb¬≠jects? GameOb¬≠jects are the objects that can be placed in a scene in Uni¬≠ty, the sim¬≠plest gameob¬≠ject has at least a Trans¬≠form com¬≠po¬≠nent assigned, that allows to know its posi¬≠tion, rota¬≠tion and scale. You can add com¬≠po¬≠nents to these GameOb¬≠jects and give them a more spe¬≠cif¬≠ic behav¬≠ior. For example, ‚Ķ

ACTIVATE and DEACTIVATE GameOb¬≠jects through CODE in Uni¬≠ty Read More ¬Ľ

How to use BUTTONS in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we see how to use but¬≠tons in Uni¬≠ty to make a cer¬≠tain action hap¬≠pen when you press those but¬≠tons. The actions that the but¬≠ton will exe¬≠cute must be defined inside a Script, it has to be a func¬≠tion with pub¬≠lic vis¬≠i¬≠bil¬≠i¬≠ty, so that we can assign that func¬≠tion to the On ‚Ķ

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What is a MonoBehaviour in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we are going to talk about what MonoBe¬≠hav¬≠iour is in Uni¬≠ty, first a prac¬≠ti¬≠cal approach to know in gen¬≠er¬≠al terms what it is and what func¬≠tions it ful¬≠fils con¬≠crete¬≠ly, then we ana¬≠lyze MonoBe¬≠hav¬≠iour from the pro¬≠gram¬≠ming per¬≠spec¬≠tive. What do we need to know about MonoBe¬≠hav¬≠iour to work at Uni¬≠ty? When we created ‚Ķ

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Differences between Update and FixedUpdate in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we ana¬≠lyze an exper¬≠i¬≠ment to under¬≠stand what are the dif¬≠fer¬≠ences between Update and FixedUp¬≠date in Uni¬≠ty. To see these dif¬≠fer¬≠ences I set up a sim¬≠ple Uni¬≠ty scene with two cubes and some pro¬≠gram¬≠ming scripts, you will find the Uni¬≠ty Packge for down¬≠load in this arti¬≠cle. IMPORTANT In this video we see ‚Ķ

Dif¬≠fer¬≠ences between Update and FixedUp¬≠date in Uni¬≠ty Read More ¬Ľ

Import and Export Packages in Unity

Intro¬≠duc¬≠tion In this arti¬≠cle we see how to import and export pack¬≠ages in Uni¬≠ty, we can use this fea¬≠ture to share Assets, for exam¬≠ple the Uni¬≠ty solu¬≠tions that can be down¬≠loaded from this page are packed this way, so in order to use them you need to know how to import a pack¬≠age in Unity. ‚Ķ

Import and Export Pack¬≠ages in Uni¬≠ty Read More ¬Ľ

how to exit the game with a button in unity

How to EXIT the APPLICATION or GAME in Unity through code

Intro¬≠duc¬≠tion In this arti¬≠cle we see the instruc¬≠tions we need exe¬≠cute in order to quit the game in Uni¬≠ty, then we will make a but¬≠ton call the exit func¬≠tion when pressed. In the fol¬≠low¬≠ing video you can see the com¬≠plete process in which we see how to close the game in Uni¬≠ty, from the creation ‚Ķ

How to EXIT the APPLICATION or GAME in Uni¬≠ty through code Read More ¬Ľ

What is a RigidBody in Unity?

Intro¬≠duc¬≠tion In this arti¬≠cle we are going to see the Rigid¬≠Body com¬≠po¬≠nent in Uni¬≠ty, what it is for and how to use it. Know¬≠ing about this com¬≠po¬≠nent will allow you to cre¬≠ate pre¬≠cise physics in your game. What is a Rigid¬≠Body in Uni¬≠ty? First Rigid¬≠Body in Uni¬≠ty is a "Pro¬≠gram¬≠ming Class" defined at the core of the ‚Ķ

What is a Rigid¬≠Body in Uni¬≠ty? Read More ¬Ľ

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