Introduction It’s not necessary to create any script to play sounds on mouse hover over UI elements in Unity, you can do it just by adding specific objects to the scene and setting up components on UI elements such as buttons and any other interactable element. If you prefer you can check the following short […]
Basic Unity Engine Managment
What are “COMPONENTS” in Unity and what are they for A COMPONENT in Unity is a set of data and functions that define a specific behavior. Components are assigned to scene elements called “GameObjects” and give that object a particular behavior. In this article I’m going to share everything I know about components in Unity
In this article we see what Occlusion Culling is in Unity and how to configure it to disable objects that are not visible to the camera.
Introduction In this article we will see how to work with the Text Mesh Pro components from a Script, in addition you will find a video from the channel in which we will create a TEXT OBJECT to display in a Canvas and another Text Mesh for the 3D space and we will create a
Introduction In this article we are going to see how to know the state of any GameObject through code in Unity. The GameObjects are the elements of the scene that are used to model everything that exists in our project in Unity. One of the basic properties that these GameObjects have is their activation state,
Introduction In this article we see how to generate a WebGL standalone version of our project that can be run on browsers, that is to say a program that can be hosted on a server, for example in Itch.IO or in our own web page. How to create a build for browsers from a Unity
Introduction In this article we see how to generate a standalone version of our project for Windows, that is to say a program that can be executed without the need to have the Unity engine opened, this is the final result we are looking for, a version of the game or application that can run
Introduction The first step is to install the Unity engine and the necessary tools to start developing video games and applications. In this article we will review the fundamental steps to install and configure the Unity engine, and we will also make a “standalone” compilation for Windows, that is, a version of the project that
Let’s begin with a video about this topic Introduction In this article we see how to solve the Visual Studio error in which it does not autocomplete code, that is to say, it does not recognize the engine’s own components such as the GameObject, Component or RigidBody class, this makes the programming task very hard.
Introduction In this article we look at the causes of the “Can’t Add Script” error in Unity in order to understand why it occurs and identify what actions to take to fix it. If you prefer to watch a video I have the right video for this topic: Why do the “Can’t Add Script” Error
Introduction In this article we are going to see different ways to find the references of GameObject and Components that are in the scene in Unity to use them inside a Script, this is something important because if we can access the object, we can manipulate it and any of its components as we need.
Introduction – Why activate and deactivate GameObjects? GameObjects are the objects that can be placed in a scene in Unity, the simplest gameobject has at least a Transform component assigned, that allows to know its position, rotation and scale. You can add components to these GameObjects and give them a more specific behavior. For example,
Introduction In this article we see how to use buttons in Unity to make a certain action happen when you press those buttons. The actions that the button will execute must be defined inside a Script, it has to be a function with public visibility, so that we can assign that function to the On
Introduction In this article we are going to talk about what MonoBehaviour is in Unity, first a practical approach to know in general terms what it is and what functions it fulfils concretely, then we analyze MonoBehaviour from the programming perspective. What do we need to know about MonoBehaviour to work at Unity? When we
Introduction In this article we analyze an experiment to understand what are the differences between Update and FixedUpdate in Unity. To see these differences I set up a simple Unity scene with two cubes and some programming scripts, you will find the Unity Packge for download in this article. Download Unity Package Below you can