Basic Unity Engine Managment

Installing Unity from Unity HUB 2021 – Unity Engine Basic Management Series

Introduction The first step is to install the Unity engine and the necessary tools to start developing video games and applications. In this article we will review the fundamental steps to install and configure the Unity engine, and we will also make a “standalone” compilation for Windows, that is, a version of the project that …

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How to Solve: Visual Studio doesn’t autocomplete in Unity

Introduction In this article we see how to solve the Visual Studio error in which it does not autocomplete code, that is to say, it does not recognize the engine’s own components such as the GameObject, Component or RigidBody class, this makes the programming task very hard. How to connect Visual Studio to Unity to …

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Different methods to FIND the REFERENCES of scene objects FROM a SCRIPT in Unity

Introduction In this article we are going to see different ways to find the references of the objects that are in the scene in Unity to use them inside a Script, this is something important because if we can access the object, we can manipulate it and any of its components as we need. The …

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ACTIVATE and DEACTIVATE GameObjects through CODE in Unity

Introduction – Why activate and deactivate GameObjects? GameObjects are the objects that can be placed in a scene in Unity, the simplest gameobject has at least a Transform component assigned, that allows to know its position, rotation and scale. You can add components to these GameObjects and give them a more specific behavior. For example, …

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Differences between Update and FixedUpdate in Unity

Introduction In this article we will make an experiment to understand what are the differences between Update and FixedUpdate in Unity. To see these differences I set up a simple Unity scene with two cubes and some programming scripts, you can download the Unity package in this article. In the following Video I run the …

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