Basic Unity Engine Managment

How to PLAY SOUNDS on MOUSE HOVER over UI elements in Unity

Introduction It’s not necessary to create any script to play sounds on mouse hover over UI elements in Unity, you can do it just by adding specific objects to the scene and setting up components on UI elements such as buttons and any other interactable element. If you prefer you can check the following short […]

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How to know if a GameObject is ACTIVE or INACTIVE in Unity

Introduction In this article we are going to see how to know the state of any GameObject through code in Unity. The GameObjects are the elements of the scene that are used to model everything that exists in our project in Unity. One of the basic properties that these GameObjects have is their activation state,

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Installing Unity from Unity HUB 2021 – Unity Engine Basic Management Series

Introduction The first step is to install the Unity engine and the necessary tools to start developing video games and applications. In this article we will review the fundamental steps to install and configure the Unity engine, and we will also make a “standalone” compilation for Windows, that is, a version of the project that

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How to Solve: Visual Studio doesn’t autocomplete in Unity

Let’s begin with a video about this topic Introduction In this article we see how to solve the Visual Studio error in which it does not autocomplete code, that is to say, it does not recognize the engine’s own components such as the GameObject, Component or RigidBody class, this makes the programming task very hard.

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Different methods to FIND the REFERENCES of scene objects FROM a SCRIPT in Unity

Introduction In this article we are going to see different ways to find the references of GameObject and Components that are in the scene in Unity to use them inside a Script, this is something important because if we can access the object, we can manipulate it and any of its components as we need.

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ACTIVATE and DEACTIVATE GameObjects through CODE in Unity

Introduction – Why activate and deactivate GameObjects? GameObjects are the objects that can be placed in a scene in Unity, the simplest gameobject has at least a Transform component assigned, that allows to know its position, rotation and scale. You can add components to these GameObjects and give them a more specific behavior. For example,

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Differences between Update and FixedUpdate in Unity

Introduction In this article we analyze an experiment to understand what are the differences between Update and FixedUpdate in Unity. To see these differences I set up a simple Unity scene with two cubes and some programming scripts, you will find the Unity Packge for download in this article. Download Unity Package Below you can

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