Fade In/Out the Screen in Unity

By GameDevTraum

Introduction In this article we’re going to see a simple way to darken the screen in Unity using an image component. This can be very useful for example to use as a transition in a…

Bit in Computer Science

By GameDevTraum

Introduction – Numerical Systems Before getting into the subject of computer science let’s talk a bit about what a “Bit” is in different contexts. The word “bit” comes from “binary digit” which means “binary digit”…

Scripts in Programming

By GameDevTraum

Introduction In this article we are going to see what a script is in programming, we are going to write a simple script in the notepad that does a certain task and give several examples…

#8 Invoke Methods in Unity

By GameDevTraum

Introduction In this article we are going to see how to use the Invoke method of Unity’s MonoBehaviour class to execute an action with a certain delay. This allows us for example to create mechanisms…

Absolute Value of a Number

By GameDevTraum

Introduction In this article we are going to see the absolute value function of a number, what are its properties, some graphics and as an extra we are going to see how to calculate the…

Summation and Product Notation

By GameDevTraum

Introduction In this article we are going to talk about the summation and product notation, what they mean and how to perform the calculations. At the end we will see how to program summation and…

Cartesian Plane – Coordinate System

By GameDevTraum

Introduction The Cartesian coordinate system is named after the philosopher and mathematician René Descartes, considered the creator of analytical geometry. This system allows us to represent points on a line, in the plane and in…