3D tables to download – Unity

By GameDevTraum

Introduction In this article there are 3D models of tables to download and use in your projects at Unity. For each model there are representative images rendered in Blender 2.8 and a brief description of…

What is a RigidBody in Unity?

By GameDevTraum

Introduction In this article we are going to see the RigidBody component in Unity, what it is for and how to use it. Knowing about this component will allow you to create precise physics in…

FixedUpdate Method in Unity

By GameDevTraum

Introduction In this article we are going to analyze Unity’s FixedUpdate method which allows us to make changes over time in our projects. A method is a function defined in a script that can be…

Update Method – Unity

By GameDevTraum

Introduction In this article we are going to analyze Unity’s Update method which allows us to make changes over time in our projects. A method is a function defined in a script that can be…

What is a GameObject? – Unity

By GameDevTraum

Introduction GameObjects are entities that we can place in Unity scenes, each GameObject will occupy a place in the hierarchy. In the field of programming, GameObject is a Programming Class. Basic features of a GameObject…

Circle

By GameDevTraum

Introduction In this article we are going to study the geometric figure circle, its characteristics and mathematical equation. Definition of a circle A circle is a geometric figure in which all its points are at…

Export from Blender to Unity

By GameDevTraum

Introduction In this article we are going to see how to export 3D models, with materials, UV maps and animations, to the Unity engine. In the following video I talk about this topic. How to…

Floating Point Representation

By GameDevTraum

Introduction In this article we are going to see what is a floating point and how decimal values are represented using this system. Floating point representation is a way of writing a decimal number that…

Programming Paradigms

By GameDevTraum

Introduction In this article we will look at what a programming paradigm is for information purposes and give some examples. The first generations of computers were programmed using machine language, i.e. a sequence of instructions…

Fade In/Out the Screen in Unity

By GameDevTraum

Introduction In this article we’re going to see a simple way to darken the screen in Unity using an image component. This can be very useful for example to use as a transition in a…

Bit in Computer Science

By GameDevTraum

Introduction – Numerical Systems Before getting into the subject of computer science let’s talk a bit about what a “Bit” is in different contexts. The word “bit” comes from “binary digit” which means “binary digit”…

Scripts in Programming

By GameDevTraum

Introduction In this article we are going to see what a script is in programming, we are going to write a simple script in the notepad that does a certain task and give several examples…