Variables in Programming

Introduction

In this article we are going to explain what is a variable in programming, what types of variables there are, what they are used for and show some examples of variables in C#, in the development of video games with Unity.

The following video summarizes some of the information in this article. You can watch it before you start to get a general idea.

Activate the english subtitles 😀

What is a Variable in programming?

Variables are used in many disciplines, perhaps the most common example is the variable x in mathematics, which is generally an unknown value that we must find. In programming variables are a somewhat different concept.

To understand the essence of computer variables we need to know a little about computer memories.

Memories store information in the form of bit registers (i.e. sets of values that can be 0 or 1). This information will be interpreted and used by our programs.

Memories in turn have many of these records, so each record has an address that can be found, read, and written.

Then we can say that a variable is a DATA that is stored in the memory of the computer.

The identification name we assign to it is associated with the address inside the memory and the value of the information it contains.

Examples of variables in programming

The variables in programming can be of different type, the election of the type will depend on the information that we want to store in it.

In figure 1 we see different types of variables and their assigned value.

examples of variables. table of 5 rows and two columns, the column titles are "id" and "value". examples of variable values
Fig. 1: Examples of variables, identification name and value.

The variable “age” contains the value 22, this means that when we use the word “age” in our program, indirectly we will be using the value 22.

If we do the operation “2*age” (2 multiplied by age) it will have a result of 44.

table of 5 rows and two columns, the column titles are "id" and "value". examples of bad choice of variable names
Fig. 2: Examples of variables with BAD SELECTED names.

Choosing Names for Variables

Figure 2 shows variables that have been defined with confusing names. This happens very often when we want to solve things fast.

It is important to choose representative names of the variables, because after a while we forget what we did and when we have to make changes it is difficult to understand.

The variable “house” in figure 2 has the value “false”. This variable could have been used, for example, to know if a character is in his house and if it is true to restore his health.

When putting a context it makes sense that “house” is false, this means that the character is not at home. However, it may take us a while to figure out what the function of the variable was.

We can save the effort by simply defining the variable as for example “characterAtHome”. Now the name of the variable tells us its function!

Types of Variables in Programming

Let’s know the most basic variables that we are going to use to solve our problems. The examples are taken from the Labyrinth Game Series (click on the link to go to the main page of the series).

Variables type Boolean (bool)

The bool variables are named after the Boole Algebra developed by mathematician George Boole. They can be found in 2 possible states: True or False. We use them to solve logical operations.

In the image there is only text. It is the definition of the place object to find method present in the Game Control script of the video tutorial series "My first game in Unity".
Fig. 3: Fragment of the “GameControl” script from the My First Game on Unity project.

In the method seen in figure 3, we define the bool “validSelection” and initialize it with the false value.

Inside the while loop you select a random piece from the labyrinth and check if it is far enough from the character.

If the labyrinth piece is very close to the character, validSelection remains false and the program chooses another labyrinth piece again.

If the labyrinth piece is far enough away, validSelection will become true and the program will go ahead using that piece.

a 3d scene of a game in unity in which the stage is a labyrinth, the ground is grass with leaves, rock walls, in the middle there is a pedestal with a sword, the sword is embedded in the stone. you also see a countdown
Fig. 4: The object to be found in the labyrinth is a pedestal with a sword.

Integer type variables (int)

The “int” type variables do not serve to store positive and negative integer values.


In the image there is only text. It is the definition of the method place all the clocks present in the script Game Control of the series of video tutorials "My first game in Unity".
Fig. 5: Fragment of the “GameControl” script from the My First Game on Unity project.

In the method shown in figure 4, you see several integers, “nPieces”, “labyrinthPieces.Length”, “nClocks”, the numbers 0 and 1 and the iteration variable “i”.

Let’s take the case of the iterator variable “i”, it is declared and initialized with value 0 inside the for loop and it is used to execute the “placeAClock” method as many times as the value of nClocks is.

For example if we want to have 10 clocks in the scenario, we make “nClocks” worth 10, then the for loop will execute 10 times the “placeAClock” method.

a 3d scene of a game in unity in which the stage is a labyrinth, the ground is grass with leaves, rock walls, in the middle there is a gold clock and is surrounded by a sphere collider
Fig. 6: Watches that appear in the maze and give the player extra time.

Float Variables

Floating point variables are used to represent real numbers. That is to say, besides positive and negative integers we can represent numbers with decimal part. This type of variables can serve us for example to represent physical magnitudes.


In the image there is only text. It is the definition of the fixed update method present in the Lucy script of the video tutorial series "My first game in Unity".
Fig. 7: Fragment of the “Lucy” script from the project My First Game at Unity.

In the video of the Halloween 2018 special we defined a script for the NPC Lucy, a specter that dwells in the labyrinth. Lucy chases the character with some speed.

To solve this behavior we make a linear interpolation between the position of the character and Lucy’s position using as parameter the float “velocity” multiplied by the float “Time.deltaTime”.

a 3d scene of a game in unity in which the scenario is a maze, the ground is brick, rock walls, a portal and in the middle you see a floating woman that gives an aura of terror to the game
Fig. 8: Lucy chasing the character.

String Variables

Strings are not a variable in itself, but instances of a class, however many development environments allow us to treat strings as primitive variables.

We use them to store text.

In the image there is only text. It is the definition of the show message method present in the UI Manager script of the video tutorial series "My first game in Unity".
Fig. 9: Fragment of the script “UIManager” from the project My first game at Unity.

The “showMessage” method seen in figure 9 belongs to the script “UIManager”, this method receives as a parameter a string called “message” and is responsible for displaying it in the user interface, as illustrated in figure 10.

you can see a door and 3d walls and an interface that shows time remaining and a message. Unity project
Fig. 10: Example of a message displayed when interacting with certain objects.

Conclusion

In this article we saw what a variable is in programming and how we can use it to represent different types of data.

A variable in programming is a reference to a space in the memory in which a data is stored. We can assign it the name we want and when using that name we will be referring to that data stored in that particular part of the memory.

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