In this article we are going to see a prototype of a teleportation system for Unity, which consists of a series of interconnected rings, when an object that has a Rigidbody component assigned to it enters through a ring, it will exit through the designated exit ring, in the process its speed is conserved but the direction of the movement will be the direction that the exit ring has.
In the following video you can see how to assemble a teleportation system of two or more rings using this prototype in Unity.
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In the following link you can download the Unity Package with the teleportation system to import it in your own projects.
If you have questions about Blender, Unity or this download leave a comment in any video of the channel
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