Unity Engine Tutorials and Solutions


In this sec­tion you will find all the arti­cles relat­ed to the devel­op­ment of videogames with Unity.

There are two types of arti­cles, Uni­ty Tuto­ri­als that show how to make some­thing in Uni­ty and Uni­ty Solu­tions that solve a cer­tain prob­lem and can be eas­i­ly implemented.


Unity Fundamental Series — Understanding Basic Engine Components

Sec­tion of Unity's fun­da­men­tal series.

The fun­da­men­tal series is about ana­lyz­ing basic com­po­nents and meth­ods that are used in any project. We use a spe­cial room with 10 sta­tions that will allow us to ana­lyze these methods.

Labyrinth Series — Create Simple First Person Game in Unity

Sec­tion of the labyrinth game series.

A sim­ple first-per­son game in which the stage is a labyrinth and an object appears in a ran­dom posi­tion inside. The goal is to find the object and get out of the labyrinth before time runs out.

Cur­rent­ly the labyrinth series has 13 videos and 11 arti­cles, down­loads of 3D mod­els and tex­tures used, you can also down­load the scripts that are resolved in the videos.

Solutions for Unity

Solu­tions solve spe­cif­ic problems. 

The idea is that these solu­tions can be eas­i­ly applied to our projects with­out hav­ing to mod­i­fy our pre-exist­ing code too much.

miniatura de un articulo sobre inteligencia artificial simple para enemigos implementada en Unity
Sim­ple arti­fi­cial intel­li­gence for enemies.

Sim­ple arti­fi­cial intel­li­gence for the Stan­dard Assets AIThird­Per­son pre­fab­ri­cate. With this sys­tem the ene­mies will be in dif­fer­ent states, they will be able to detect the play­er, chase him and shoot him.

Fade In/Fade Out effect for the display.

The Fade In/Fade Out effect is use­ful for load­ing screens, tran­si­tions between scenes and more. To achieve this we use a GameOb­ject type Image on a Canvas.

Sim­ple min­imap in Unity.

Sim­ple min­imap in Uni­ty with­out writ­ing code. Using an aux­il­iary cam­era in spelling mode and relat­ing this cam­era to the player.

activar botones e interruptores en unity
Base inter­ac­tion sys­tem for Unity.

Basic sys­tem for the inter­ac­tions of a char­ac­ter in first per­son with any ele­ment of the sce­nario. By press­ing the E key we can make a series of actions to be executed.

Patrol sys­tem for the pro­to­type NPC Enemy

This arti­cle shows a solu­tion for mak­ing Unity's non-playable char­ac­ters (NPCs) patrol a route made up of a series of points.

Uni­ty Pause Menu

A menu that can be dis­played dur­ing the game and allows you to set sim­ple para­me­ters such as res­o­lu­tion and vol­ume, as well as exit the game.

A sim­ple but effec­tive solu­tion for dis­play­ing dif­fer­ent types of mes­sages on screen.

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