The game Go to Hell!!! is a first person game made in Unity and consists of going down a well until reaching the bottom, if the fall is too high the character dies. This game was developed in 72 hours for the Game Jam Ludum Dare 48.
The protagonist of the story argues with a friend, who ends up sending him to hell. Our hero takes these words very seriously and decides to fulfill this task so that his friend can forgive him. Help him in his mission to descend to the bowels of the earth without dying in the process.
MOVEMENT: WASD JUMP: SPACE CAMERA: MOUSE
The WebGL build for playing in browsers has a much lower quality, post-processing effects disabled and detailed 3D models have been removed, so that it can be tested at least in windowed mode.
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Next we are going to review some information about the inner workings of this game and its mechanics, first of all it is a 3D project developed with the Unity engine.
This game is set up in two scenes, the first scene is the main menu scene that has only two buttons, one to play and another button to close the game. Pressing the play button starts a sequence of images and sounds narrating the story, this sequence is implemented in the same scene of the main menu and can be skipped by pressing space, when the sequence ends or is skipped, at that moment the change to the game scene occurs.
The player controls the character using the directional arrows or the WASD keys, the camera is controlled with the mouse. The first-person control was programmed from scratch before the game jam, I was doing experiments with platforms and so that a character can take fall damage, plus make that the jump has some momentum.
3D models of the city and the pit to hell
The 3D models of the scenery are models I made using Blender, some textures were made with Substance Painter while others like the textures of the buildings were taken from the browser.