Timelapses of 3D models made with BLENDER

Introduction

In this arti­cle I show some of the Blender time­laps­es I have made in the last time.

Time­lapse is a tech­nique used to show a slow process in an accel­er­at­ed way. I like to see 3D mod­el­ing time­laps­es because they are enter­tain­ing and new ways of doing things are usu­al­ly discovered.

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ABOUT UNITY

ABOUT BLENDER

Rubik's Cube

This was the first one I made for the chan­nel, a Rubik's cube that you get by first mod­el­ing a cube with round­ed edges and then dupli­cat­ing until you have all the pieces.

Mate­ri­als are defined from the Shad­er Edi­tor (in Blender 2.79 was the Node Edi­tor), no tex­tures are used.

Chess Pawns

A pair of chess pawns made in two dif­fer­ent ways in Blender, in one we start from a sphere and the faces are extrud­ed down­wards and in the oth­er one we start from a cir­cle for the base and extru­sions are made upwards.

To help shape the parts is mod­eled with a ref­er­ence image locat­ed in the back­ground, this is espe­cial­ly use­ful for revolv­ing parts.

Venetian Mask

Anoth­er exam­ple of 3D mod­el­ing with ref­er­ence image, in this case the ref­er­ence is used to copy the topol­o­gy of a 3D face in a pre­cise way, this will make it respond bet­ter to pro­por­tion­al defor­ma­tions and subdivisions.

I think it's a good way to study how to mod­el faces in 3D.

Torii — Japanese Gate

I real­ly liked mak­ing this time­lapse, although I had to do it twice because in the first time I adjust­ed the pro­gram bad­ly to cap­ture the screen.

In this case I researched a lit­tle to find roy­al­ty free music that fits the mod­el and found a chan­nel called Per­iTune that had very nice melodies and some could be used in the videos. They also have a website.

Kokeshi — Japanese Doll

This is one of the first 3D mod­els I made using Blender 2.8 and its new Eevee ren­der­ing engine.

I found Eevee's abil­i­ty to apply effects in real time great, but at first I found it hard to get used to new things, such as select­ing with the left click.

I had to do the time­lapse twice because the first time I had a prob­lem with the catch.

Skyrim's Lockpick System 

I'm doing a lock­pick analy­sis of Skyrim for my page. My inten­tion is to recre­ate it in Uni­ty as faith­ful­ly as pos­si­ble and the first step is to cre­ate the 3D model.

In this time­lapse not only do the mod­el­ing and UV maps in Blender but I use Sub­stance Painter to cre­ate the tex­tures, is a great soft­ware that I acquired a few months ago.

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