How to WRITE MESSAGE in the CONSOLE in Unity

the game window from unity with the console window attached at the bottom, several console messages were written
Image 1. Game window with the Unity console attached at the bottom. Screenshot take from the survival game I’m developing in Unity

Understanding Unity Console Basics

In Unity, the Console window is an essential tool for developers. It allows you to view logs, warnings, and error messages generated by your code. Writing messages to the console can be incredibly helpful for debugging and tracking the flow of your application.

Most useful console instruction – Debug.Log

One of the simplest ways to write something in the console is by using the Debug.Log method. This method enables you to display messages in the console. To use it, simply call Debug.Log("Your message here"); inside any function in your script. For example:

void Start() {

Debug.Log(“Game has started!”);

}



How to WRITE messages in the CONSOLE in Unity

Writing the Debug.Log instruction by itselft it won’t write your message in console, you need to ensure that the function where you send the console message is executed, for this to happen, certain conditions must be met:

  • The script with the function in which you send the console message must be attached to a GameObject in the scene.
  • The GameObject that has the script assigned must be active at some point of the lifetime of your application.
  • Console logs must be enabled, look for the icons at the top right of the Console window.

Logging Different Message Types

In addition to Debug.Log, Unity offers other logging methods such as Debug.LogWarning and Debug.LogError. These methods are useful for indicating potential issues or errors in your code:

Debug.LogWarning("This is a warning!");
Debug.LogError("This is an error!");

By using these different logging methods, you can categorize messages effectively, making it easier to identify issues within your project.

In summary, writing output to the console in Unity is straightforward with the use of the Debug.Log methods. Whether you’re logging regular messages, warnings, or errors, these tools provide vital insights into your game’s running state.

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