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Video Description
A new series has arrived to the channel :D, this time is about exporting Blender models to Unity, starting from the creation of the model in video 2, in which I show the procedure to create a 3D model, mentioning some shortcuts and tips that I take into account, and also some adjustments that I make before exporting the model to Unity.
In the third video you can see how to assign different materials to the same object, the materials allow you to assign a Shader which is like a Script where are the instructions to tell the graphics card how to render the model. It is important to delimit the regions of the model where each material is applied, then in Unity we can create new materials and assign them to these regions, or you can also extract the materials that are defined in Blender, since these will be present in the exported file. A very important detail is that Blender has its own Shaders and Unity has other different Shaders, so the appearance achieved in Blender will not be reflected when exporting the model, for this you must work the appearance of the model within the Unity engine.
The fourth video is about the creation of the UV maps of the model for each material, the UV map determines how the textures will be distributed in the 3D model, it is essential to define it if you need to apply textures on the model, the UV maps will be included in the file that is exported.
In the fifth and last video of the series I show how to export the 3D model created in the last videos, from Blender to Unity, I will show the way I like to do it, in FBX format and the textures will be exported separately. Then in Unity I show how to extract the materials that come inside the model and also how to create new materials and assign them to the regions defined in the model. I also add some extra details and configure a little bit the lighting parameters.
Download textures here
List of videos:
UV map of the model for each material and textures Translating…
Export the model from Blender to Unity Translating…