Make holes with an object in Blender

Introduction

In this article we see how to make holes in Blender using the “Boolean” modifier in the “difference” mode, this allows us to remove the volume that occupies a second piece inside the object. You will also find a video showing how to use the boolean modifier in video.

Video tutorial on how to use the boolean modifier in Blender


Procedure for making holes in Blender

We are going to take a cube and make a hole in it using a cylinder, as shown in figure 1.

Fig. 1: We start with a cube and a cylinder.

Select the cube and go to the “Modifiers” tab, shown in figure 2. Then add the Boolean modifier, as shown in figure 3.

Fig. 2: Select the cube and go to the modifiers tab.

Fig. 3: We added a Boolean type modifier

In the “Object” field of the modifier we have to assign the object that is going to make the cut, in our case the cylinder. We can use the eye dropper to select the cylinder or we can choose it from the list.

The operating mode must be “Difference”, so that all the space occupied by the cylinder inside the cube is eliminated, as shown in figure 4.

Fig. 4: In the Object field, we select the cutting object, in this case the cylinder.

Then we place the cylinder where we want the hole to be made.

Fig. 5: We position the cylinder according to how we want the hole.

If we go to the Outliner and hide the cylinder (figure 6) we see that the piece has already made the hole.

Fig. 6: We hid the cylinder in the Blender Outliner to see the result.

Fig. 7: Hiding the cylinder shows that a hole has been made in the workpiece.

When we don’t have to make any more changes, we can apply the modifier to make the cut effective. In figure 9 we see how the geometry looks after applying the modifier.

Fig. 8: We apply the Boolean modifier to make the cut effective.

Fig. 9: En la geometría podemos ver el corte.

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