{ How to EXPORT model WITH TEXTURES in Blender } – Extract the textures in Unity

In the following video we see how to make the textures that are applied to a material in Blender to be copied inside the FBX file that is exported in Blender and then I show you how to extract those textures in Unity.

Video Description

We are going to see how to export a model in FBX format with the textures included and then extract them in Unity.

In the Blender FBX export options you have to change the “Path Mode” to “Copy” and then press the “Embed Textures” button located to the right of that option. This will create an FBX file in which the textures will be included, something that can be seen if you compare the size with a regular exported model.

When we take it to Unity the textures do not appear automatically, it is necessary to extract them from the FBX file, for that we select the file and in the inspector we go to the “Materials” tab , there we will find a button to extract the textures, we select the destination folder and that way we can extract the textures from the FBX file, in my case the textures were applied automatically to the material.

TIMESTAMP

00:00 Seting up the model to export in Blender

00:15 Export FBX WITHOUT the textures

00:35 Export FBX with the textures inside

01:08 Bring the model to Unity

01:18 Extract the textures inside the FBX

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