How to export a 3D model in FBX format from Blender to Unity. Embed textures in FBX file in Blender

Introduction

When we export a 3D model in FBX format in Blender, not only the geometry information is included, but also other elements are added, for example the UV map of the models, animations, materials and even the colors of the materials.

Most of the extra information defined in Blender can be recovered in other softwares, for example when we import the 3D model in Unity. However textures are not automatically included in the FBX file.

In this article you will find information and videos on how to export a 3D model with textures from Blender to Unity.


Steps to export model with EMBEDED TEXTURES from Blender to Unity

To do in Blender

1. Select the models to be exported, making sure that they have materials with textures applied to them.

2. Go to File > Export > FBX and check the “Selected Objects” checkbox to export only the selected objects.

3. Change the “Path Mode” parameter to “Copy” and click on the “Embed Textures” button to the right of the “Path Mode” drop-down menu.

4. Give it a name, export and then transfer the file to Unity.

To do in Unity

1. Select the model and in the inspector go to the materials tab. Click on the “Extract Textures” option and choose the destination folder. This will extract the textures from the FBX file and in my case they are applied automatically, but if it’s not your case you can create a new material in Unity, assign those textures and replace that material in your 3D model.

Detailed process for exporting model with textures from Blender to Unity

Now let’s see in detail the sequence of steps above, it consists of two parts, one part that is done in Blender and another one that is done in Unity.

Export a Blender model with textures to use it in Unity

Let’s suppose we have a 3D model with textures applied like the one shown in figure 1.

Fig. 1: We start from a 3D model that has a material with a texture applied.

We go to the File > Export tab and choose the format, in our case we will use the FBX format to export our model. The export window will open, there we can choose the destination folder and the file name, in particular I always check the “Selected Objects” checkbox so that only the models I have selected are exported, otherwise unwanted objects, such as lights and cameras, would be exported.

Fig. 2: We proceed to export the model in FBX format.
Fig. 3: In general I export the models with this box checked, so only what I select is exported.

In order for the textures to be included in the file it is necessary to do two things, the first is to change the “Path Mode” parameter to “Copy”, as shown in figure 4. The second thing is to activate the button on the right of the Path Mode dropdown menu (as shown in figure 5), that will embed the textures in the FBX file.

Fig. 4: In order to pack the textures in the FBX file we change the Path Mode to “Copy”.
Fig. 5: Activate the “Embed” option which will include the textures in the FBX file.

Import in Unity a Blender model with textures embedded in the FBX file

Once the model is exported with the previous method, we import that FBX file to Unity, we should see something similar to what we see in figure 6. Inside the model we only see the meshes and materials that are included, notice that the textures are still not there.

Fig. 6: We bring the 3D model into Unity, the textures do not appear automatically.

With the model selected we go to the Inspector window and enter the “Materials” tab, figure 7. Inside Materials we have a button to extract the textures, we press it and choose the destination folder in the pop-up window.

Fig. 7: In the model inspector window go to the materials tab.
Fig. 8: Click on the “Extract Textures” option and select the destination folder.

This extracts the textures that come from within the model and even applies them to the material.

Fig. 9: Extract the textures that are packed in the FBX file.

Another video tutorial on how to export from Blender to Unity

Some tips before exporting from Blender to Unity

The following video is about packing textures in the FBX file

This is a very specific procedure and if you are not sure that this is exactly what you need I recommend you to follow the previous video.

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