What is a RigidBody in Unity?

By GameDevTraum

Introduction In this article we are going to see the RigidBody component in Unity, what it is for and how to use it. Knowing about this component will allow you to create precise physics in your game. What is a RigidBody in Unity? First RigidBody in Unity is a “Programming Class” defined at the core…

#7 AddForce Method in Unity. RigidBody Class

By GameDevTraum

Introduction In this article we are going to study how to use the AddForce method of Unity’s RigidBody class, which allows us to apply forces to GameObjects that have a RigidBody component assigned to them. The goal is to make the ball in the GameDevLab bounce indefinitely for the duration of the game. Go to…