My mis­sion is to grow this site and its chan­nel into tech­ni­cal con­tent that helps solve prob­lems for stu­dents and devel­op­ers around the world.

In the process I will improve my pro­gram­ming skills, Uni­ty, Blender, lan­guage skills and learn what­ev­er it takes to accom­plish goals.

I am moti­vat­ed to work on amaz­ing projects where lat­er­al think­ing and cre­ative solu­tions are needed.

I am Hernán A. Bra­vo and I live in Patag­o­nia, Argentina.

KNOW-HOW

  • Search engine opti­miza­tion and ana­lyt­ics applied to web­sites and YouTube
  • Uni­ty Engine — App devel­op­ment, Win­dows, Ocu­lus, Android and WebGL platforms.
  • Blender — 3D Mod­el­ing, Rig­ging, Ani­ma­tion (Non Artistic)
  • Sub­stance Painter — Tex­tur­ing of 3D models
  • Word­Press
  • Pho­to­shop — Meta­da­ta design
  • Audio and Video Editing

ACADEMIC KNOWLEDGE

Engineering Field

  • Cal­cu­lus
  • Alge­bra
  • Chem­istry
  • Clas­si­cal Physics
  • Mod­ern Physics
  • Sig­nals and Systems
  • Dig­i­tal Electronics
  • Ana­log Electronics
  • PLC
  • Ana­log and Dig­i­tal Communications
  • Inte­grat­ed cir­cuit design
  • Cal­cu­lus
  • Alge­bra
  • Chem­istry
  • Clas­si­cal Physics
  • Mod­ern Physics
  • Sig­nals and Systems
  • Dig­i­tal Electronics
  • Ana­log Electronics
  • PLC
  • Ana­log and Dig­i­tal Communications
  • Inte­grat­ed cir­cuit design

Informatic Field

  • Data Struc­ture
  • Algo­rithm Development
  • Object Ori­ent­ed Programming
  • Con­cur­rent Programming

LANGUAGES

PRODUCTS

GameDevTraum

A web­site and YouTube chan­nel with tech­ni­cal infor­ma­tion about pro­gram­ming, 3D mod­el­ing with Blender and appli­ca­tion devel­op­ment with the Uni­ty engine. They cur­rent­ly have more than 2 mil­lion vis­its, 1.25 mil­lion in the last 365 days.

Patagonian 1 — Drilling & Well Control Simulator

Appli­ca­tion made in Uni­ty for the com­pa­ny Well Con­trol Con­sult­ing & Ser­vices, cre­at­ed accord­ing to IADC stan­dards. 
Patag­on­ian 1 is a drilling and well con­trol exer­cise sim­u­la­tor.
It is in pro­duc­tion and in devel­op­ment of new fea­tures.
This appli­ca­tion allows to con­fig­ure the dimen­sions of the well, the drilling tools from the top­drive to the drillpipe sections. 

Oculus Quest Applications

  • 360º image explo­ration appli­ca­tion for Ocu­lus Quest. Hotel Guadalquivir, San­lú­car de Bar­rame­da, Cádiz, Spain. 
  • 360º image explo­ration appli­ca­tion for Ocu­lus Quest. Hotel & Spa Sier­ra de Cazor­la. La Iru­ela, Jaén, Spain.
  • 360º image explo­ration appli­ca­tion "VR Imag­ine Com­pa­ny Demo". (In process of revi­sion for launch in the Ocu­lus Store).

COLLABORATIONS IN ACADEMIC PROJECTS AND GRADUATE THESIS

Mitsubishi RV-2SDB robotic arm trajectory generation in Unity

Bastidas Daniela — Mechatronics Engineer

Title of the thesis

Design and imple­men­ta­tion of an off-line oper­a­tion sys­tem of the Mit­subishi RV-2SDB robot­ic arm through non-immer­sive vir­tu­al real­i­ty to con­tribute to the learn­ing process of indus­tri­al robot­ics in the Mecha­tron­ics lab­o­ra­to­ry of the Uni­ver­si­dad de las Fuerzas Armadas ESPE, Lat­a­cun­ga, Ecuador.

Tasks
  • Adap­ta­tion of the robot­ic arm con­trol algo­rithm by direct kine­mat­ics and inverse kine­mat­ics made in MATLAB to Uni­ty in C# language.
  • Posi­tion­ing and ori­en­ta­tion con­trol giz­mos for each degree of freedom. 
  • Adap­ta­tion of the Wii con­sole con­troller as an alter­na­tive for posi­tion­ing the arm.
  • Math­e­mat­i­cal mod­els for tra­jec­to­ry tracing. 
  • Gen­er­a­tion and export of tra­jec­to­ry code for import into the con­trol soft­ware of the Mit­subishi RV-2SDB arm.

Three-degree-of-freedom control system for a satellite

Tareas
  • Devel­op­ment of the 3D environment.
  • Imple­men­ta­tion of the con­trol model.
  • Adap­ta­tion of the con­trol algo­rithm made in MATLAB for the ori­en­ta­tion of the satel­lite solar pan­els to C# lan­guage in Unity.
  • Graph­i­cal rep­re­sen­ta­tion of the ori­en­ta­tion of the solar panels.

PROTOTYPES AND GAMES

Cake on the run

3D game made in Uni­ty with Low Poly graph­ics in which you con­trol a per­son car­ry­ing on his back a cake he bought to cel­e­brate his pet's birth­day. This game was devel­oped in 72 hours for the Ludum Dare 49 Game Jam, theme: "unsta­ble".

Hard Time in Cretaceous

3D game made in Uni­ty in which you con­trol a dinosaur that has to pro­tect its egg from the attack of fero­cious car­ni­vores. The pro­to­type of this game was devel­oped in 48 hours for the "Patag­o­nia Game Jam" and then pol­ished in the fol­low­ing 5 days.

Go to Hell!!!

The game "Go to Hell!!!" is a first per­son game made in Uni­ty and con­sists of descend­ing down a well until reach­ing the bot­tom, if the fall is too high the char­ac­ter dies. This game was devel­oped in 72 hours for the Game Jam Ludum Dare 48, theme: "deep­er and deeper".

Circled

The Cir­cled game is a mini-game made in Uni­ty that con­sists of a char­ac­ter float­ing in the cos­mos attached to a heart and trapped in an infi­nite loop of rings that close on him. The rings have one or two exit ends and the play­er has to click on the screen to make the char­ac­ter escape. This game was devel­oped in 72 hours for the Game Jam Ludum Dare 47, theme: "Stuck in a loop".

Escape from the Maze 

The game Escape from the Maze is a first per­son game made in Uni­ty and con­sists of find­ing a series of objects before time runs out. 
Work order.

Space Visitors

The Space Vis­i­tors game is a shoot 'em up game with the same mechan­ics as the myth­i­cal game "Space Invaders", this pro­to­type is devel­oped in Uni­ty.
Work order.

Moon Orbit Simulator

This appli­ca­tion allows to visu­al­ize the orbit of the moon around the earth con­sid­er­ing dif­fer­ent ini­tial veloc­i­ties. This sim­u­la­tion is based on the law of uni­ver­sal grav­i­ta­tion and Newton's laws.
The time scale and oth­er inter­face para­me­ters can be modified.

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