Making a simple first person game in Unity

#9 Object in a Random position of the Labyrinth

Introduction In this article we are going to see a strategy to place an object in a random labyrinth position using the Random.Range method and the sword pedestal prefab created in the second article of the project, click here to download the files and see how to configure the prefabs. Go to the project’s Main …

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#7 Making the Countdown Timer in C# – Labyrinth Series

Introduction In this article we are going to see how to program a timer in C#, the operation will be counting backwards from the initial values of minutes and seconds that we indicate and in addition the Timer will be in charge of updating the information in the user interface created in the video 5 …

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#3 Types of Colliders. Interaction with RigidBody.

In this article we’ll look at the different types of Colliders and how to apply them to our 3D models, as well as how they interact with the RigidBody component. Go to the project’s Main Page Types of colliders We started by clearing the scene of the GameObjects that were left in the previous video. …

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